Wednesday, 6 November 2013

Pod Racer

Pod racer.
Im doing the blueprint i found of "Rats Tyrell's Titan 2150 Pod Racer"






8th Nov - Basic block out




15th Nov - adding detail


27th Nov - more detail and added block out of pod seat.





Final render



Thursday, 24 October 2013

Shark

Shark.

A shortage of screenshots but basically i modelled a base mesh shark and smoothed it, i then made it a live object and wrapped a planed over it so i could get perfect topology.

Everything modelled and cleaned up tris.











27th Oct

UV'ed












Nearing the finsh but think i need to redo my texture.












Final render




Wednesday, 16 October 2013

Tron Bike

Begin................

Curve modelling took me a while to get the hang so through the process i started my ton bike twice but from that i feel able to do it much faster.












My topology here got very scrambled and thought to just start again.













18th Oct
Start of my new one













Proceeded further but got to a point of too many edges and clumping along with the fact i tried to model both sides at the same time.........foolish.













Start of the third try topology looking fine and i also added a personal touch of a bigger wheel at the front. to spice things up.


20th Oct
Added detail (got feedback about the leg rest being to out of place) and more reconstruction of topology.












Changed the leg rest to a panel that comes out and more touch up.













25th Oct
"sigh" UV time.........










Final render


Thursday, 10 October 2013

Table

Table idea: I want to try recreate the table from monsters inc or something in that style.

















11th Oct- Modelling stage. 
Basic model done will add more assets later.















17th Oct- Begin texturing
Process of texturing, mainly the same texture with minor tweaks, mainly assets left to model and texture.





























21st - Adding specular and bumps/test render. And adding chair and texture to books and paper/pen.




Final render